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| 1. |
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Inside Rhinoceros 4
by Ron K.C. Cheng
Paperback,
Thomson Learning
(April 2008)
List Price: $61.95
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| 2. |
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3d Game Engine Architecture: Engineering Real-time Applications With Wild Magic
by David H. Eberly
Hardcover,
Morgan Kaufmann Pub
(December 2004)
List Price: $69.95
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| 3. |
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Starting Out With Alice: A Visual Introduction to Programming
by Tony Gaddis
Paperback,
Addison-Wesley
(February 2007)
List Price: $75.00
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| 4. |
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The Essential Blender: The Official Guide to 3d Creation With the Blender Open Source Suite
by Roland Hess, Blender Foundation, Roland Hess (Editor)
Book,
No Starch Press
(September 2007)
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| 5. |
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Graphics Shaders: Theory and Practice
by Mike Bailey, Steve Cunningham
Hardcover,
A K Peters Ltd
(January 2009)
List Price: $79.00
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| 6. |
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Learning To Program with Alice
by Wanda P. Dann, Randy Pausch, Stephen Cooper
Paperback,
Prentice Hall
(May 2008)
List Price: $102.00
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| 7. |
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Ultimate 3D Game Engine Design & Architecture
by Allen Sherrod
Paperback,
Charles River Media
(December 2006)
List Price: $59.95
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| 8. |
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Game Character Development with Maya
by Anthony Ward
Paperback,
Macmillan Computer Pub
(November 2004)
List Price: $49.99
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| 9. |
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Introductory Techniques for 3-D Computer Vision
by Emanuele Trucco, Alessandro Verri
Hardcover,
Prentice Hall
(February 1998)
List Price: $107.80
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| 10. |
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Maya 8: The Complete Reference
by Tom Meade, Shinsaku Arima
Paperback,
McGraw-Hill
(April 2007)
List Price: $59.99
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