Best Book Buys - Three-Dimensional Display Systems Books
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  Books > Browse > Subject Category > Computers > Computer Graphics / Game Programming > Three-Dimensional Display Systems  
391 Books found.
 
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Subject Category > Computers > Computer Graphics / Game Programming > Three-Dimensional Display Systems
 
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1. Inside Rhinoceros 4
by Ron K.C. Cheng

Paperback, Thomson Learning (April 2008)
List Price: $61.95
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2. 3d Game Engine Architecture: Engineering Real-time Applications With Wild Magic
by David H. Eberly

Hardcover, Morgan Kaufmann Pub (December 2004)
List Price: $69.95
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3. Starting Out With Alice: A Visual Introduction to Programming
by Tony Gaddis

Paperback, Addison-Wesley (February 2007)
List Price: $75.00
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4. The Essential Blender: The Official Guide to 3d Creation With the Blender Open Source Suite
by Roland Hess, Blender Foundation, Roland Hess (Editor)

Book, No Starch Press (September 2007)
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5. Graphics Shaders: Theory and Practice
by Mike Bailey, Steve Cunningham

Hardcover, A K Peters Ltd (January 2009)
List Price: $79.00
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6. Learning To Program with Alice
by Wanda P. Dann, Randy Pausch, Stephen Cooper

Paperback, Prentice Hall (May 2008)
List Price: $102.00
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7. Ultimate 3D Game Engine Design & Architecture
by Allen Sherrod

Paperback, Charles River Media (December 2006)
List Price: $59.95
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8. Game Character Development with Maya
by Anthony Ward

Paperback, Macmillan Computer Pub (November 2004)
List Price: $49.99
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9. Introductory Techniques for 3-D Computer Vision
by Emanuele Trucco, Alessandro Verri

Hardcover, Prentice Hall (February 1998)
List Price: $107.80
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10. Maya 8: The Complete Reference
by Tom Meade, Shinsaku Arima

Paperback, McGraw-Hill (April 2007)
List Price: $59.99
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Showing books 1 through 10 of 391:
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